Skip navigation

Experimental evaluation results of a game based learning approach for learning introductory programming

Experimental evaluation results of a game based learning approach for learning introductory programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

Full text not available from this repository.

Abstract

There is a common belief that educational video games designed to deliver conceptual and applied knowledge on programming constructs are helpful to students who are learning introductory programming. A limited number of studies have been undertaken to evaluate this premise, but the majority only provide anecdotal evidence. This paper reports on the initial results of an experimental study using 75 information technology students who played an educational game designed to support their learning of introductory programming. The results show that students’ understanding of how programming constructs work, and their algorithmic thinking abilities, were positively enhanced. Additionally the findings also suggest that the intrinsic motivation of the students to learn computer programming, and their ability to visualise programming constructs from a given problem, were increased after playing the game.

Item Type: Conference Proceedings
Title of Proceedings: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012
Additional Information: [1] First published: 2012. [2] Published as: Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan, (2012), Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. [3] This paper was presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2012 held from 9-12 October 2012 in Montréal, Québec, Canada.
Uncontrolled Keywords: educational video games, algorithmic thinking, students, computer programming, game-based approach
Subjects: Q Science > QA Mathematics > QA76 Computer software
Pre-2014 Departments: School of Computing & Mathematical Sciences
Related URLs:
Last Modified: 14 Oct 2016 09:24
URI: http://gala.gre.ac.uk/id/eprint/10086

Actions (login required)

View Item View Item